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GeForce GTX 465 vs Radeon RX 460

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM runs at a speed of 802 MHz on this specific model. It features 352 SPUs as well as 44 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 896 SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 465 200 Watts
Difference: 125 Watts (167%)

Memory Bandwidth

In theory, the Radeon RX 460 is 9% quicker than the GeForce GTX 465 in general, due to its greater data rate. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 9408 (9%)

Texel Rate

The Radeon RX 460 should be much (more or less 129%) better at texture filtering than the GeForce GTX 465. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 34332 (129%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 465 is a better choice, but not by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 1984 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon RX 460
Manufacturer nVidia AMD
Year May 2010 August 2016
Code Name GF100 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 607 MHz 1090 MHz
Memory Speed 3208 MHz 7000 MHz
Power (Max TDP) 200 watts 75 watts
Bandwidth 102592 MB/sec 112000 MB/sec
Texel Rate 26708 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 352 896
Texture Mapping Units 44 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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