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GeForce GTX 465 vs Radeon RX 460

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM works at a frequency of 802 MHz on this specific card. It features 352 SPUs along with 44 TAUs and 32 ROPs.

Compare those specifications to the Radeon RX 460, which features a clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 465 200 Watts
Difference: 125 Watts (167%)

Memory Bandwidth

The Radeon RX 460, in theory, should perform a small bit faster than the GeForce GTX 465 overall. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 9408 (9%)

Texel Rate

The Radeon RX 460 should be a lot (more or less 129%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 34332 (129%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 465 is a better choice, though only just barely. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 1984 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon RX 460
Manufacturer nVidia AMD
Year May 2010 August 2016
Code Name GF100 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 607 MHz 1090 MHz
Memory Speed 3208 MHz 7000 MHz
Power (Max TDP) 200 watts 75 watts
Bandwidth 102592 MB/sec 112000 MB/sec
Texel Rate 26708 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 352 896
Texture Mapping Units 44 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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