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GeForce GTX 480 vs Radeon RX 460

Intro

The GeForce GTX 480 features a core clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon RX 460, which comes with a GPU core clock speed of 1090 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GTX 480 3650 points
Difference: 1945 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 480 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically, the GeForce GTX 480 should be a lot faster than the Radeon RX 460 overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 65408 (58%)

Texel Rate

The Radeon RX 460 will be much (approximately 45%) faster with regards to anisotropic filtering than the GeForce GTX 480. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 19040 (45%)

Pixel Rate

The GeForce GTX 480 will be quite a bit (more or less 93%) faster with regards to full screen anti-aliasing than the Radeon RX 460, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 16160 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon RX 460
Manufacturer nVidia AMD
Year March 2010 August 2016
Code Name GF100 Polaris 11
Memory 1536 MB 4096 MB
Core Speed 700 MHz 1090 MHz
Memory Speed 3696 MHz 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 177408 MB/sec 112000 MB/sec
Texel Rate 42000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 480 896
Texture Mapping Units 60 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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