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GeForce GTX 550 Ti vs Radeon RX 460


Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 memory is set to run at a speed of 1026 MHz on this card. It features 192 SPUs as well as 32 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Radeon RX 460, which features a core clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5600 points
GeForce GTX 550 Ti 1910 points
Difference: 3690 (193%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 41 Watts (55%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 460 should perform just a bit faster than the GeForce GTX 550 Ti in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13504 (14%)

Texel Rate

The Radeon RX 460 should be a lot (about 112%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 32240 (112%)

Pixel Rate

The GeForce GTX 550 Ti should be quite a bit (about 24%) faster with regards to anti-aliasing than the Radeon RX 460, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 4160 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 460
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF116 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 900 MHz 1090 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 75 watts
Bandwidth 98496 MB/sec 112000 MB/sec
Texel Rate 28800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 192 896
Texture Mapping Units 32 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 3000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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