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GeForce GTX 950M vs Radeon RX 460

Intro

The GeForce GTX 950M features a GPU clock speed of 914 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon RX 460, which comes with GPU clock speed of 1090 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GTX 950M 3330 points
Difference: 2265 (68%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon RX 460 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

The Radeon RX 460 should in theory perform quite a bit faster than the GeForce GTX 950M in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 80000 (250%)

Texel Rate

The Radeon RX 460 is quite a bit (more or less 67%) better at AF than the GeForce GTX 950M. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 24480 (67%)

Pixel Rate

The Radeon RX 460 will be a little bit (more or less 19%) faster with regards to full screen anti-aliasing than the GeForce GTX 950M, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 2816 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon RX 460
Manufacturer nVidia AMD
Year March 12 2015 August 2016
Code Name GM107 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 914 MHz 1090 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 55 watts 75 watts
Bandwidth 32000 MB/sec 112000 MB/sec
Texel Rate 36560 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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