Compare any two graphics cards:
GeForce GT 210 vs Radeon RX 460 2GB
IntroThe GeForce GT 210 features a core clock frequency of 589 MHz and a DDR3 memory frequency of 800 MHz. It also makes use of a 64-bit bus, and uses a 40 nm design. It is made up of 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the Radeon RX 460 2GB, which uses a 14 nm design. AMD has clocked the core speed at 1090 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 460 2GB should perform much faster than the GeForce GT 210 in general. (explain)
Texel RateThe Radeon RX 460 2GB will be much (about 1195%) better at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 460 2GB is superior to the GeForce GT 210, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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