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Radeon HD 5850 vs Radeon RX 460

Intro

The Radeon HD 5850 makes use of a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 memory works at a speed of 1000 MHz on this model. It features 1440(288x5) SPUs along with 72 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon RX 460, which features clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 5850 151 Watts
Difference: 76 Watts (101%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5850 should be just a bit faster than the Radeon RX 460 overall. (explain)

Radeon HD 5850 128000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The Radeon RX 460 will be a little bit (more or less 17%) better at AF than the Radeon HD 5850. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 5850 52200 Mtexels/sec
Difference: 8840 (17%)

Pixel Rate

The Radeon HD 5850 is a lot (about 33%) more effective at anti-aliasing than the Radeon RX 460, and will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 5850 23200 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 5760 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5850

Radeon RX 460

Specifications

Display Specifications

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Model Radeon HD 5850 Radeon RX 460
Manufacturer AMD AMD
Year September 30, 2009 August 2016
Code Name Cypress PRO Polaris 11
Memory 1024 MB 4096 MB
Core Speed 725 MHz 1090 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 151 watts 75 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 52200 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 23200 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1440(288x5) 896
Texture Mapping Units 72 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 2154 million 3000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 3.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Radeon HD 5850

Radeon RX 460

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