Compare any two graphics cards:
Radeon HD 5550 vs Radeon RX 460 2GB
IntroThe Radeon HD 5550 uses a 40 nm design. AMD has set the core frequency at 550 MHz. The DDR2 memory runs at a speed of 400 MHz on this specific model. It features 320(64x5) SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare all that to the Radeon RX 460 2GB, which comes with a clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It features 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 460 2GB should perform a lot faster than the Radeon HD 5550 in general. (explain)
Texel RateThe Radeon RX 460 2GB will be much (approximately 594%) more effective at AF than the Radeon HD 5550. (explain)
Pixel RateThe Radeon RX 460 2GB will be quite a bit (more or less 296%) more effective at anti-aliasing than the Radeon HD 5550, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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