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GeForce GTX 295 vs Radeon RX 460 2GB

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this card. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Compare all of that to the Radeon RX 460 2GB, which has GPU core speed of 1090 MHz, and 2048 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

In theory, the GeForce GTX 295 will be 100% faster than the Radeon RX 460 2GB overall, because of its greater data rate. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 111776 (100%)

Texel Rate

The GeForce GTX 295 should be quite a bit (more or less 51%) better at AF than the Radeon RX 460 2GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 31120 (51%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 295 is a better choice, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 14816 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 460 2GB
Manufacturer nVidia AMD
Year January 8, 2009 August 2016
Code Name G200b Polaris 11
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1090 MHz
Memory Speed 1998 MHz (x2) 7000 MHz
Power (Max TDP) 289 watts 75 watts
Bandwidth 223776 MB/sec 112000 MB/sec
Texel Rate 92160 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 240 (x2) 896
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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