Compare any two graphics cards:
GeForce 9800 GT 1GB vs Radeon RX 470
IntroThe GeForce 9800 GT 1GB uses a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM works at a speed of 900 MHz on this model. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon RX 470, which features a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 470, in theory, should be quite a bit faster than the GeForce 9800 GT 1GB in general. (explain)
Texel RateThe Radeon RX 470 will be a lot (more or less 253%) more effective at texture filtering than the GeForce 9800 GT 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 470 is superior to the GeForce 9800 GT 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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