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GeForce 9800 GX2 vs Radeon RX 470

Intro

The GeForce 9800 GX2 features a core clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon RX 470, which features a core clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce 9800 GX2 197 Watts
Difference: 77 Watts (64%)

Memory Bandwidth

In theory, the Radeon RX 470 should be 65% faster than the GeForce 9800 GX2 overall, because of its greater bandwidth. (explain)

Radeon RX 470 211200 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 83200 (65%)

Texel Rate

The Radeon RX 470 is quite a bit (approximately 54%) faster with regards to AF than the GeForce 9800 GX2. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 41728 (54%)

Pixel Rate

The Radeon RX 470 will be much (approximately 54%) more effective at anti-aliasing than the GeForce 9800 GX2, and also will be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 10432 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 470
Manufacturer nVidia AMD
Year Mar 2008 August 2016
Code Name G92 Polaris 10
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 926 MHz
Memory Speed 2000 MHz (x2) 6600 MHz
Power (Max TDP) 197 watts 120 watts
Bandwidth 128000 MB/sec 211200 MB/sec
Texel Rate 76800 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 128 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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