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GeForce GTX 550 Ti vs Radeon RX 470

Intro

The GeForce GTX 550 Ti has a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon RX 470, which has core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 550 Ti 1897 points
Difference: 9859 (520%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon RX 470 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 should theoretically be a lot better than the GeForce GTX 550 Ti overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 112704 (114%)

Texel Rate

The Radeon RX 470 should be a lot (about 312%) more effective at AF than the GeForce GTX 550 Ti. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 89728 (312%)

Pixel Rate

The Radeon RX 470 should be much (more or less 37%) better at AA than the GeForce GTX 550 Ti, and also capable of handling higher screen resolutions better. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8032 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 470
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF116 Polaris 10
Memory 1024 MB 8192 MB
Core Speed 900 MHz 926 MHz
Memory Speed 4104 MHz 6600 MHz
Power (Max TDP) 116 watts 120 watts
Bandwidth 98496 MB/sec 211200 MB/sec
Texel Rate 28800 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 192 2048
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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