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GeForce GTX 960 vs Radeon RX 470

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

Compare those specs to the Radeon RX 470, which comes with core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 960 7627 points
Difference: 4129 (54%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 135 (88%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 15 (136%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Radeon RX 470 should in theory be quite a bit better than the GeForce GTX 960 overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 99200 (89%)

Texel Rate

The Radeon RX 470 is quite a bit (about 64%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 46400 (64%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960 is the winner, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 6432 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 470
Manufacturer nVidia AMD
Year January 2015 August 2016
Code Name GM206 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1127 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 112000 MB/sec 211200 MB/sec
Texel Rate 72128 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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