Compare any two graphics cards:
Radeon R9 380 2G vs Radeon RX 470
IntroThe Radeon R9 380 2G features a GPU core speed of 970 MHz, and the 2048 MB of GDDR5 memory is set to run at 1425 MHz through a 256-bit bus. It also is comprised of 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.
Compare those specifications to the Radeon RX 470, which comes with clock speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon RX 470 should theoretically be a little bit faster than the Radeon R9 380 2G overall. (explain)
Texel RateThe Radeon RX 470 is just a bit (more or less 9%) faster with regards to anisotropic filtering than the Radeon R9 380 2G. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 380 2G is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Radeon R9 380 2G
Radeon RX 470
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Radeon R9 380 2G
Radeon RX 470