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GeForce GTX 970M vs Radeon RX 470

Intro

The GeForce GTX 970M features a GPU core clock speed of 924 MHz, and the 3072 MB of GDDR5 memory is set to run at 1000 MHz through a 192-bit bus. It also is made up of 1280 Stream Processors, 80 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon RX 470, which makes use of a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 memory is set to run at a frequency of 1650 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 970M 7520 points
Difference: 4236 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon RX 470 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

Theoretically, the Radeon RX 470 should perform quite a bit faster than the GeForce GTX 970M in general. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 115200 (120%)

Texel Rate

The Radeon RX 470 is quite a bit (more or less 60%) better at anisotropic filtering than the GeForce GTX 970M. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 44608 (60%)

Pixel Rate

The GeForce GTX 970M should be a lot (about 50%) more effective at AA than the Radeon RX 470, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 14720 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon RX 470
Manufacturer nVidia AMD
Year October 7 2014 August 2016
Code Name GM204 Polaris 10
Memory 3072 MB 8192 MB
Core Speed 924 MHz 926 MHz
Memory Speed 4000 MHz 6600 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 96000 MB/sec 211200 MB/sec
Texel Rate 73920 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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