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GeForce GTX 980M vs Radeon RX 470

Intro

The GeForce GTX 980M features core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs along with 96 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon RX 470, which has a clock frequency of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 980M 9476 points
Difference: 2280 (24%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 134 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon RX 470 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

In theory, the Radeon RX 470 should be 65% faster than the GeForce GTX 980M overall, because of its greater bandwidth. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 83200 (65%)

Texel Rate

The Radeon RX 470 should be just a bit (more or less 19%) better at AF than the GeForce GTX 980M. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 18880 (19%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980M is a better choice, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 36800 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon RX 470
Manufacturer nVidia AMD
Year October 7 2014 August 2016
Code Name GM204 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1038 MHz 926 MHz
Memory Speed 4000 MHz 6600 MHz
Power (Max TDP) 100 watts 120 watts
Bandwidth 128000 MB/sec 211200 MB/sec
Texel Rate 99648 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 96 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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