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Radeon RX 470 vs Radeon RX 480 4GB

Intro

The Radeon RX 470 comes with core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

Compare those specifications to the Radeon RX 480 4GB, which features a clock frequency of 1120 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Radeon RX 480 4GB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 4GB should in theory be a bit better than the Radeon RX 470 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 18176 (9%)

Texel Rate

The Radeon RX 480 4GB will be a lot (approximately 36%) faster with regards to anisotropic filtering than the Radeon RX 470. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 42752 (36%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 480 4GB is a better choice, by far. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 6208 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon RX 470

Radeon RX 480 4GB

Specifications

Display Specifications

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Model Radeon RX 470 Radeon RX 480 4GB
Manufacturer AMD AMD
Year August 2016 June 2016
Code Name Polaris 10 Polaris 10
Memory 8192 MB 4096 MB
Core Speed 926 MHz 1120 MHz
Memory Speed 6600 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 211200 MB/sec 229376 MB/sec
Texel Rate 118528 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 29632 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Radeon RX 470

Radeon RX 480 4GB

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