Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon RX 470
IntroThe GeForce GTX 1060 3GB comes with a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and uses a 16 nm design. It features 1152 SPUs, 72 Texture Address Units, and 48 ROPs.
Compare those specs to the Radeon RX 470, which comes with core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Performance-wise, the Radeon RX 470 should in theory be a small bit better than the GeForce GTX 1060 3GB in general. (explain)
Texel RateThe Radeon RX 470 should be a little bit (more or less 9%) more effective at texture filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateThe GeForce GTX 1060 3GB is quite a bit (more or less 144%) better at full screen anti-aliasing than the Radeon RX 470, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.