Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon RX 470 4GB
IntroThe GeForce 9500 GT 512MB GDDR3 has a GPU clock speed of 550 MHz, and the 512 MB of GDDR3 memory is set to run at 800 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.Compare that to the Radeon RX 470 4GB, which has core speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 470 4GB is 725% quicker than the GeForce 9500 GT 512MB GDDR3 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 470 4GB will be much (more or less 1247%) faster with regards to AF than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe Radeon RX 470 4GB is quite a bit (more or less 573%) better at anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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