Compare any two graphics cards:
GeForce GT 130 vs Radeon RX 470 4GB
IntroThe GeForce GT 130 features clock speeds of 500 MHz on the GPU, and 250 MHz on the 768 MB of DDR2 RAM. It features 48 SPUs along with 24 Texture Address Units and 16 ROPs.Compare those specs to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 RAM runs at a speed of 1650 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 470 4GB should perform much faster than the GeForce GT 130 overall. (explain)
Texel RateThe Radeon RX 470 4GB will be quite a bit (approximately 888%) better at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateThe Radeon RX 470 4GB will be a lot (about 270%) faster with regards to AA than the GeForce GT 130, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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