Compare any two graphics cards:
GeForce GTX 465 vs Radeon RX 470 4GB
IntroThe GeForce GTX 465 features a GPU clock speed of 607 MHz, and the 1024 MB of GDDR5 memory is set to run at 802 MHz through a 256-bit bus. It also is made up of 352 SPUs, 44 TAUs, and 32 ROPs.Compare those specifications to the Radeon RX 470 4GB, which features clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 470 4GB should in theory be much superior to the GeForce GTX 465 overall. (explain)
Texel RateThe Radeon RX 470 4GB should be quite a bit (approximately 344%) better at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe Radeon RX 470 4GB will be much (more or less 53%) more effective at anti-aliasing than the GeForce GTX 465, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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