Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 470 4GB
IntroThe GeForce GTX 560 Ti 448 has a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 Texture Address Units, and 40 ROPs.Compare all of that to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 memory is set to run at a speed of 1650 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 470 4GB should in theory be quite a bit better than the GeForce GTX 560 Ti 448 in general. (explain)
Texel RateThe Radeon RX 470 4GB is quite a bit (approximately 189%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 470 4GB is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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