Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon RX 470 4GB

Intro

The GeForce GTX 650 Ti has a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 memory runs at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 RAM is set to run at a frequency of 1650 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 17 (170%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon RX 470 4GB 120 Watts
Difference: 10 Watts (9%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 4GB should perform a lot faster than the GeForce GTX 650 Ti overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 124800 (144%)

Texel Rate

The Radeon RX 470 4GB should be much (approximately 100%) better at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 59136 (100%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX 470 4GB is the winner, and very much so. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 14784 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon RX 470 4GB
Manufacturer nVidia AMD
Year October 2012 August 2016
Code Name GK106 Polaris 10
Memory 1024 MB 4096 MB
Core Speed 928 MHz 926 MHz
Memory Speed 5400 MHz 6600 MHz
Power (Max TDP) 110 watts 120 watts
Bandwidth 86400 MB/sec 211200 MB/sec
Texel Rate 59392 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 64 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield