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GeForce GTX 980 vs Radeon RX 470 4GB

Intro

The GeForce GTX 980 comes with clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has set the core speed at 926 MHz. The GDDR5 memory runs at a frequency of 1650 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 7 (35%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 470 4GB 270 Sol/s
Difference: 138 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

In theory, the GeForce GTX 980 is 6% faster than the Radeon RX 470 4GB in general, because of its higher data rate. (explain)

GeForce GTX 980 224000 MB/sec
Radeon RX 470 4GB 211200 MB/sec
Difference: 12800 (6%)

Texel Rate

The GeForce GTX 980 will be a lot (approximately 22%) faster with regards to AF than the Radeon RX 470 4GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon RX 470 4GB 118528 Mtexels/sec
Difference: 25600 (22%)

Pixel Rate

The GeForce GTX 980 should be a lot (about 143%) better at full screen anti-aliasing than the Radeon RX 470 4GB, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 42432 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-400 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 165 watts 120 watts
Bandwidth 224000 MB/sec 211200 MB/sec
Texel Rate 144128 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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