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GeForce GTX 980M vs Radeon RX 470 4GB

Intro

The GeForce GTX 980M comes with a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare those specs to the Radeon RX 470 4GB, which comes with GPU clock speed of 926 MHz, and 4096 MB of GDDR5 RAM set to run at 1650 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 470 4GB 270 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 115 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon RX 470 4GB 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 4GB should theoretically be quite a bit better than the GeForce GTX 980M in general. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 83200 (65%)

Texel Rate

The Radeon RX 470 4GB is a bit (approximately 19%) more effective at anisotropic filtering than the GeForce GTX 980M. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 18880 (19%)

Pixel Rate

The GeForce GTX 980M is a lot (approximately 124%) more effective at AA than the Radeon RX 470 4GB, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 36800 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon RX 470 4GB
Manufacturer nVidia AMD
Year October 7 2014 August 2016
Code Name GM204 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1038 MHz 926 MHz
Memory Speed 4000 MHz 6600 MHz
Power (Max TDP) 100 watts 120 watts
Bandwidth 128000 MB/sec 211200 MB/sec
Texel Rate 99648 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 96 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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