Compare any two graphics cards:
Nvidia Titan X vs Radeon HD 4670 512MB
IntroThe Nvidia Titan X makes use of a 16 nm design. nVidia has clocked the core speed at 1417 MHz. The GDDR5X RAM runs at a speed of 1251 MHz on this specific card. It features 3584 SPUs along with 224 Texture Address Units and 96 Rasterization Operator Units.Compare all that to the Radeon HD 4670 512MB, which has a clock speed of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X, in theory, should be a lot faster than the Radeon HD 4670 512MB in general. (explain)
Texel RateThe Nvidia Titan X is a lot (more or less 1223%) better at AF than the Radeon HD 4670 512MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Nvidia Titan X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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