Compare any two graphics cards:
GeForce GT 310 vs Nvidia Titan X
IntroThe GeForce GT 310 features a core clock speed of 589 MHz and a DDR2 memory speed of 1000 MHz. It also features a 64-bit bus, and uses a 40 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare all that to the Nvidia Titan X, which makes use of a 16 nm design. nVidia has set the core speed at 1417 MHz. The GDDR5X RAM is set to run at a speed of 1251 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan X should perform much faster than the GeForce GT 310 in general. (explain)
Texel RateThe Nvidia Titan X should be quite a bit (more or less 6636%) faster with regards to AF than the GeForce GT 310. (explain)
Pixel RateThe Nvidia Titan X should be a lot (more or less 5674%) better at AA than the GeForce GT 310, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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