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GeForce 9800 GX2 vs Nvidia Titan X

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Nvidia Titan X, which features core clock speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X RAM. It features 3584 SPUs along with 224 Texture Address Units and 96 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Nvidia Titan X 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

Theoretically, the Nvidia Titan X should perform much faster than the GeForce 9800 GX2 in general. (explain)

Nvidia Titan X 491520 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 363520 (284%)

Texel Rate

The Nvidia Titan X should be quite a bit (more or less 313%) more effective at AF than the GeForce 9800 GX2. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 240608 (313%)

Pixel Rate

If using high levels of AA is important to you, then the Nvidia Titan X is a better choice, by a large margin. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 116832 (609%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Nvidia Titan X
Manufacturer nVidia nVidia
Year Mar 2008 August 2016
Code Name G92 GP102-400
Memory 512 MB (x2) 12288 MB
Core Speed 600 MHz (x2) 1417 MHz
Memory Speed 2000 MHz (x2) 10008 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 491520 MB/sec
Texel Rate 76800 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 128 (x2) 3584
Texture Mapping Units 64 (x2) 224
Render Output Units 16 (x2) 96
Bus Type GDDR3 GDDR5X
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 16 nm
Transistors 754 million 12000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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