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Nvidia Titan X vs Radeon HD 3870 X2 1GB

Intro

The Nvidia Titan X has a GPU core speed of 1417 MHz, and the 12288 MB of GDDR5X RAM runs at 1251 MHz through a 384-bit bus. It also features 3584 SPUs, 224 TAUs, and 96 ROPs.

Compare those specs to the Radeon HD 3870 X2 1GB, which has a GPU core clock speed of 825 MHz, and 1024 MB of GDDR4 RAM set to run at 1126 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Nvidia Titan X should be 241% faster than the Radeon HD 3870 X2 1GB overall, due to its greater data rate. (explain)

Nvidia Titan X 491520 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 347392 (241%)

Texel Rate

The Nvidia Titan X should be a lot (about 1102%) more effective at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

Nvidia Titan X 317408 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 291008 (1102%)

Pixel Rate

The Nvidia Titan X is quite a bit (more or less 415%) better at anti-aliasing than the Radeon HD 3870 X2 1GB, and also able to handle higher screen resolutions while still performing well. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 109632 (415%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Nvidia Titan X

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan X Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year August 2016 Jan 28, 2008
Code Name GP102-400 R680
Memory 12288 MB 1024 MB (x2)
Core Speed 1417 MHz 825 MHz (x2)
Memory Speed 10008 MHz 2252 MHz (x2)
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 491520 MB/sec 144128 MB/sec
Texel Rate 317408 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 3584 320(64x5) (x2)
Texture Mapping Units 224 16 (x2)
Render Output Units 96 16 (x2)
Bus Type GDDR5X GDDR4
Bus Width 384-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 12000 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Nvidia Titan X

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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