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GeForce GTX 1060 3GB vs Radeon HD 6970


Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 memory works at a speed of 2000 MHz on this specific card. It features 1152 SPUs along with 72 TAUs and 48 ROPs.

Compare those specs to the Radeon HD 6970, which features a GPU core clock speed of 880 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 6970 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB is 12% quicker than the Radeon HD 6970 in general, because of its greater bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 20608 (12%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (approximately 28%) more effective at AF than the Radeon HD 6970. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 23952 (28%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (more or less 157%) more effective at FSAA than the Radeon HD 6970, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 44128 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon HD 6970

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon HD 6970
Manufacturer nVidia AMD
Year August 2016 December 2010
Code Name GP106-300 Cayman XT
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 880 MHz
Memory Speed 8000 MHz 5500 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 176000 MB/sec
Texel Rate 108432 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 72 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

GeForce GTX 1060 3GB

Radeon HD 6970

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