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GeForce GTX 1060 3GB vs Radeon HD 6970

Intro

The GeForce GTX 1060 3GB has core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon HD 6970, which comes with a core clock frequency of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 1536 SPUs, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon HD 6970 3470 points
Difference: 8715 (251%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 6970 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should in theory be a small bit superior to the Radeon HD 6970 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 20608 (12%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (approximately 28%) more effective at anisotropic filtering than the Radeon HD 6970. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 23952 (28%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 157%) faster with regards to AA than the Radeon HD 6970, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 44128 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 6970
Manufacturer nVidia AMD
Year August 2016 December 2010
Code Name GP106-300 Cayman XT
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 880 MHz
Memory Speed 8000 MHz 5500 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 176000 MB/sec
Texel Rate 108432 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 72 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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