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GeForce GTX 1060 3GB vs Radeon HD 6970

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific card. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon HD 6970, which comes with clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 6970 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Theoretically, the GeForce GTX 1060 3GB should be a small bit faster than the Radeon HD 6970 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 20608 (12%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 28%) better at texture filtering than the Radeon HD 6970. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 23952 (28%)

Pixel Rate

The GeForce GTX 1060 3GB is quite a bit (more or less 157%) better at FSAA than the Radeon HD 6970, and should be capable of handling higher resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 44128 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon HD 6970

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon HD 6970
Manufacturer nVidia AMD
Year August 2016 December 2010
Code Name GP106-300 Cayman XT
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 880 MHz
Memory Speed 8000 MHz 5500 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 176000 MB/sec
Texel Rate 108432 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 72 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX 1060 3GB

Radeon HD 6970

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