Compare any two graphics cards:
VS

Nvidia Titan X vs Radeon HD 3870 X2 512MB

Intro

The Nvidia Titan X features a clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 384-bit memory bus, and makes use of a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which has core speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Nvidia Titan X should theoretically be quite a bit superior to the Radeon HD 3870 X2 512MB overall. (explain)

Nvidia Titan X 491520 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 376320 (327%)

Texel Rate

The Nvidia Titan X is much (approximately 1102%) more effective at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

Nvidia Titan X 317408 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 291008 (1102%)

Pixel Rate

If using a high resolution is important to you, then the Nvidia Titan X is the winner, and very much so. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 109632 (415%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Nvidia Titan X Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year August 2016 Jan 28, 2008
Code Name GP102-400 R680
Memory 12288 MB 512 MB (x2)
Core Speed 1417 MHz 825 MHz (x2)
Memory Speed 10008 MHz 1800 MHz (x2)
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 491520 MB/sec 115200 MB/sec
Texel Rate 317408 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 3584 320(64x5) (x2)
Texture Mapping Units 224 16 (x2)
Render Output Units 96 16 (x2)
Bus Type GDDR5X GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 12000 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield