Compare any two graphics cards:
GeForce GT 430 vs Nvidia Titan X
IntroThe GeForce GT 430 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific card. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the Nvidia Titan X, which has a clock frequency of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also features a 384-bit bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Nvidia Titan X should in theory be quite a bit better than the GeForce GT 430 in general. (explain)
Texel RateThe Nvidia Titan X will be a lot (approximately 2734%) faster with regards to AF than the GeForce GT 430. (explain)
Pixel RateThe Nvidia Titan X will be a lot (more or less 4758%) better at AA than the GeForce GT 430, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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