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GeForce GTX 1060 3GB vs GeForce GTX 560 Ti

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this card. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 560 Ti, which comes with core speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 560 Ti 3466 points
Difference: 8719 (252%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be 53% quicker than the GeForce GTX 560 Ti in general, because of its greater bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 68352 (53%)

Texel Rate

The GeForce GTX 1060 3GB should be much (more or less 106%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 55824 (106%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (approximately 175%) more effective at anti-aliasing than the GeForce GTX 560 Ti, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 45984 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year August 2016 January 2011
Code Name GP106-300 GF114
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 822 MHz
Memory Speed 8000 MHz 4008 MHz
Power (Max TDP) 120 watts 170 watts
Bandwidth 196608 MB/sec 128256 MB/sec
Texel Rate 108432 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 1152 384
Texture Mapping Units 72 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 1060 3GB vs GeForce GTX 560 Ti”
oof says:

ur info is inaccurat nuub

AMDIsThePrayer says:

Your Mother is inaccurate nuub.

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