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GeForce GTX 1060 3GB vs GeForce GTX 480


Intro

The GeForce GTX 1060 3GB comes with a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It is made up of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare all that to the GeForce GTX 480, which uses a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 RAM is set to run at a frequency of 924 MHz on this specific model. It features 480 SPUs as well as 60 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 480 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX 1060 3GB, in theory, should perform a bit faster than the GeForce GTX 480 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 19200 (11%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 158%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 66432 (158%)

Pixel Rate

The GeForce GTX 1060 3GB is much (more or less 115%) faster with regards to AA than the GeForce GTX 480, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 38688 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 480

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 480
Manufacturer nVidia nVidia
Year August 2016 March 2010
Code Name GP106-300 GF100
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 700 MHz
Memory Speed 8000 MHz 3696 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 177408 MB/sec
Texel Rate 108432 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 1152 480
Texture Mapping Units 72 60
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 480

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