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GeForce GTX 1060 3GB vs GeForce GTX 480

Intro

The GeForce GTX 1060 3GB has a core clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It features 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare that to the GeForce GTX 480, which uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 memory is set to run at a frequency of 924 MHz on this specific card. It features 480 SPUs along with 60 TAUs and 48 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 480 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Theoretically, the GeForce GTX 1060 3GB should perform just a bit faster than the GeForce GTX 480 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 19200 (11%)

Texel Rate

The GeForce GTX 1060 3GB is a lot (approximately 158%) more effective at texture filtering than the GeForce GTX 480. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 66432 (158%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1060 3GB is a better choice, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 38688 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 480

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 480
Manufacturer nVidia nVidia
Year August 2016 March 2010
Code Name GP106-300 GF100
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 700 MHz
Memory Speed 8000 MHz 3696 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 177408 MB/sec
Texel Rate 108432 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 1152 480
Texture Mapping Units 72 60
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 480

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