Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1060 3GB vs GeForce GTX 480


Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this particular model. It features 1152 SPUs along with 72 TAUs and 48 ROPs.

Compare those specs to the GeForce GTX 480, which has core clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 RAM. It features 480 SPUs along with 60 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 480 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be a little bit faster than the GeForce GTX 480 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 19200 (11%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 158%) better at texture filtering than the GeForce GTX 480. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 66432 (158%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 38688 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 480

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB GeForce GTX 480
Manufacturer nVidia nVidia
Year August 2016 March 2010
Code Name GP106-300 GF100
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 700 MHz
Memory Speed 8000 MHz 3696 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 177408 MB/sec
Texel Rate 108432 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 1152 480
Texture Mapping Units 72 60
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 480

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield


[X]
[X]