Compare any two graphics cards:
GeForce GTX 550 Ti vs Nvidia Titan X
IntroThe GeForce GTX 550 Ti has a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 24 Raster Operation Units.Compare all that to the Nvidia Titan X, which comes with GPU core speed of 1417 MHz, and 12288 MB of GDDR5X RAM set to run at 1251 MHz through a 384-bit bus. It also is comprised of 3584 Stream Processors, 224 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X should in theory be much faster than the GeForce GTX 550 Ti in general. (explain)
Texel RateThe Nvidia Titan X will be a lot (about 1002%) better at texture filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateThe Nvidia Titan X will be much (about 530%) faster with regards to AA than the GeForce GTX 550 Ti, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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