Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce GTX 1060 3GB
IntroThe GeForce 8800 GT 512MB uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 112 SPUs as well as 56 TAUs and 16 ROPs.Compare all of that to the GeForce GTX 1060 3GB, which uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory works at a speed of 2000 MHz on this model. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1060 3GB should in theory be quite a bit superior to the GeForce 8800 GT 512MB in general. (explain)
Texel RateThe GeForce GTX 1060 3GB will be much (approximately 223%) more effective at AF than the GeForce 8800 GT 512MB. (explain)
Pixel RateThe GeForce GTX 1060 3GB is a lot (about 653%) faster with regards to FSAA than the GeForce 8800 GT 512MB, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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