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GeForce 8400 GS 512MB vs GeForce GTX 1060 3GB


Intro

The GeForce 8400 GS 512MB has core speeds of 650 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Compare that to the GeForce GTX 1060 3GB, which uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this particular card. It features 1152 SPUs as well as 72 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8400 GS 512MB 40 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 80 Watts (200%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB should perform a lot faster than the GeForce 8400 GS 512MB in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8400 GS 512MB 6400 MB/sec
Difference: 190208 (2972%)

Texel Rate

The GeForce GTX 1060 3GB is much (more or less 1985%) faster with regards to anisotropic filtering than the GeForce 8400 GS 512MB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8400 GS 512MB 5200 Mtexels/sec
Difference: 103232 (1985%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 2680%) faster with regards to AA than the GeForce 8400 GS 512MB, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8400 GS 512MB 2600 Mpixels/sec
Difference: 69688 (2680%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8400 GS 512MB

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8400 GS 512MB GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year June 2007 August 2016
Code Name G86 GP106-300
Memory 512 MB 3072 MB
Core Speed 650 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 40 watts 120 watts
Bandwidth 6400 MB/sec 196608 MB/sec
Texel Rate 5200 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 16 1152
Texture Mapping Units 8 72
Render Output Units 4 48
Bus Type DDR2 GDDR5
Bus Width 64-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 210 million 4400 million
Bus PCIe x16, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce 8400 GS 512MB

GeForce GTX 1060 3GB

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