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GeForce 8400 GS 512MB vs GeForce GTX 1060 3GB

Intro

The GeForce 8400 GS 512MB has a GPU core speed of 650 MHz, and the 512 MB of DDR2 memory runs at 400 MHz through a 64-bit bus. It also features 16 SPUs, 8 TAUs, and 4 ROPs.

Compare those specifications to the GeForce GTX 1060 3GB, which features a GPU core clock speed of 1506 MHz, and 3072 MB of GDDR5 memory running at 2000 MHz through a 192-bit bus. It also features 1152 Stream Processors, 72 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8400 GS 512MB 40 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 80 Watts (200%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB will be 2972% quicker than the GeForce 8400 GS 512MB overall, due to its higher bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8400 GS 512MB 6400 MB/sec
Difference: 190208 (2972%)

Texel Rate

The GeForce GTX 1060 3GB is a lot (about 1985%) better at texture filtering than the GeForce 8400 GS 512MB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8400 GS 512MB 5200 Mtexels/sec
Difference: 103232 (1985%)

Pixel Rate

The GeForce GTX 1060 3GB is quite a bit (more or less 2680%) more effective at AA than the GeForce 8400 GS 512MB, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8400 GS 512MB 2600 Mpixels/sec
Difference: 69688 (2680%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8400 GS 512MB

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8400 GS 512MB GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year June 2007 August 2016
Code Name G86 GP106-300
Memory 512 MB 3072 MB
Core Speed 650 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 40 watts 120 watts
Bandwidth 6400 MB/sec 196608 MB/sec
Texel Rate 5200 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 16 1152
Texture Mapping Units 8 72
Render Output Units 4 48
Bus Type DDR2 GDDR5
Bus Width 64-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 210 million 4400 million
Bus PCIe x16, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

GeForce 8400 GS 512MB

GeForce GTX 1060 3GB

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