Compare any two graphics cards:
GeForce 8400 GS 512MB vs GeForce GTX 1060 3GB
IntroThe GeForce 8400 GS 512MB has a clock speed of 650 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 64-bit memory bus, and makes use of a 80 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare that to the GeForce GTX 1060 3GB, which features a GPU core clock speed of 1506 MHz, and 3072 MB of GDDR5 RAM running at 2000 MHz through a 192-bit bus. It also features 1152 Stream Processors, 72 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1060 3GB should be 2972% faster than the GeForce 8400 GS 512MB in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 1060 3GB will be much (approximately 1985%) better at anisotropic filtering than the GeForce 8400 GS 512MB. (explain)
Pixel RateThe GeForce GTX 1060 3GB is a lot (approximately 2680%) faster with regards to FSAA than the GeForce 8400 GS 512MB, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!