Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8400 GS 512MB vs GeForce GTX 1060 3GB

Intro

The GeForce 8400 GS 512MB makes use of a 80 nm design. nVidia has clocked the core frequency at 650 MHz. The DDR2 RAM runs at a frequency of 400 MHz on this specific card. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.

Compare that to the GeForce GTX 1060 3GB, which makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory works at a speed of 2000 MHz on this specific model. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8400 GS 512MB 40 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 80 Watts (200%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should theoretically be quite a bit better than the GeForce 8400 GS 512MB overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8400 GS 512MB 6400 MB/sec
Difference: 190208 (2972%)

Texel Rate

The GeForce GTX 1060 3GB is quite a bit (more or less 1985%) more effective at AF than the GeForce 8400 GS 512MB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8400 GS 512MB 5200 Mtexels/sec
Difference: 103232 (1985%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is a better choice, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8400 GS 512MB 2600 Mpixels/sec
Difference: 69688 (2680%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8400 GS 512MB

Amazon.com

GeForce GTX 1060 3GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8400 GS 512MB GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year June 2007 August 2016
Code Name G86 GP106-300
Memory 512 MB 3072 MB
Core Speed 650 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 40 watts 120 watts
Bandwidth 6400 MB/sec 196608 MB/sec
Texel Rate 5200 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 16 1152
Texture Mapping Units 8 72
Render Output Units 4 48
Bus Type DDR2 GDDR5
Bus Width 64-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 210 million 4400 million
Bus PCIe x16, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]