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GeForce 9800 GX2 vs GeForce GTX 1060 3GB

Intro

The GeForce 9800 GX2 has clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare all that to the GeForce GTX 1060 3GB, which uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this particular card. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce 9800 GX2 197 Watts
Difference: 77 Watts (64%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory perform a lot faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 68608 (54%)

Texel Rate

The GeForce GTX 1060 3GB should be much (approximately 41%) better at AF than the GeForce 9800 GX2. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 31632 (41%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1060 3GB is superior to the GeForce 9800 GX2, and very much so. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 53088 (277%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 1060 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year Mar 2008 August 2016
Code Name G92 GP106-300
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 1506 MHz
Memory Speed 2000 MHz (x2) 8000 MHz
Power (Max TDP) 197 watts 120 watts
Bandwidth 128000 MB/sec 196608 MB/sec
Texel Rate 76800 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 128 (x2) 1152
Texture Mapping Units 64 (x2) 72
Render Output Units 16 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 16 nm
Transistors 754 million 4400 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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