Compare any two graphics cards:
VS

GeForce GTX 1060 3GB vs GeForce GTX 470

Intro

The GeForce GTX 1060 3GB comes with core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs as well as 72 Texture Address Units and 48 ROPs.

Compare all of that to the GeForce GTX 470, which features clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 470 2937 points
Difference: 9248 (315%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 470 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB will be 47% quicker than the GeForce GTX 470 in general, because of its greater bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 62688 (47%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (approximately 219%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 74440 (219%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (approximately 198%) better at AA than the GeForce GTX 470, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 48008 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB GeForce GTX 470
Manufacturer nVidia nVidia
Year August 2016 March 2010
Code Name GP106-300 GF100
Memory 3072 MB 1280 MB
Core Speed 1506 MHz 607 MHz
Memory Speed 8000 MHz 3348 MHz
Power (Max TDP) 120 watts 215 watts
Bandwidth 196608 MB/sec 133920 MB/sec
Texel Rate 108432 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 1152 448
Texture Mapping Units 72 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield