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GeForce GTX 1060 3GB vs Radeon HD 5970

Intro

The GeForce GTX 1060 3GB features core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon HD 5970, which has GPU core speed of 725 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is comprised of 1600 Stream Processors, 160 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 5970 294 Watts
Difference: 174 Watts (145%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should theoretically be a lot better than the GeForce GTX 1060 3GB overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 59392 (30%)

Texel Rate

The Radeon HD 5970 will be much (more or less 114%) better at texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 123568 (114%)

Pixel Rate

The Radeon HD 5970 should be quite a bit (more or less 28%) faster with regards to anti-aliasing than the GeForce GTX 1060 3GB, and should be able to handle higher resolutions better. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 20512 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 5970
Manufacturer nVidia AMD
Year August 2016 November 2009
Code Name GP106-300 Hemlock XT
Memory 3072 MB 1024 MB (x2)
Core Speed 1506 MHz 725 MHz (x2)
Memory Speed 8000 MHz 4000 MHz (x2)
Power (Max TDP) 120 watts 294 watts
Bandwidth 196608 MB/sec 256000 MB/sec
Texel Rate 108432 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1152 1600 (x2)
Texture Mapping Units 72 160 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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