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GeForce GTX 1060 3GB vs GeForce GTX 550 Ti

Intro

The GeForce GTX 1060 3GB has a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit bus, and uses a 16 nm design. It is made up of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare all of that to the GeForce GTX 550 Ti, which has clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 550 Ti 1897 points
Difference: 10288 (542%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should perform quite a bit faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 98112 (100%)

Texel Rate

The GeForce GTX 1060 3GB will be much (more or less 277%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 79632 (277%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1060 3GB is a better choice, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 50688 (235%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year August 2016 March 2011
Code Name GP106-300 GF116
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 900 MHz
Memory Speed 8000 MHz 4104 MHz
Power (Max TDP) 120 watts 116 watts
Bandwidth 196608 MB/sec 98496 MB/sec
Texel Rate 108432 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 1152 192
Texture Mapping Units 72 32
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 1170 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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