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GeForce GTX 1060 3GB vs GeForce GTX 590

Intro

The GeForce GTX 1060 3GB has a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit memory bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM runs at a speed of 855 MHz on this specific card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be a lot better than the GeForce GTX 1060 3GB in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 131712 (67%)

Texel Rate

The GeForce GTX 1060 3GB will be much (approximately 40%) more effective at AF than the GeForce GTX 590. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 30736 (40%)

Pixel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 24%) better at AA than the GeForce GTX 590, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 14016 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

GeForce GTX 590

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 590
Manufacturer nVidia nVidia
Year August 2016 March 2011
Code Name GP106-300 GF110
Memory 3072 MB 1536 MB (x2)
Core Speed 1506 MHz 607 MHz (x2)
Memory Speed 8000 MHz 3420 MHz (x2)
Power (Max TDP) 120 watts 365 watts
Bandwidth 196608 MB/sec 328320 MB/sec
Texel Rate 108432 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 1152 512 (x2)
Texture Mapping Units 72 64 (x2)
Render Output Units 48 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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