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GeForce GTX 1060 3GB vs Geforce GTX 670

Intro

The GeForce GTX 1060 3GB features a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specifications to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory works at a speed of 1500 MHz on this model. It features 1344 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 6 (46%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Geforce GTX 670 7351 points
Difference: 4834 (66%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should theoretically be a bit better than the Geforce GTX 670 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 4608 (2%)

Texel Rate

The GeForce GTX 1060 3GB should be a little bit (about 6%) more effective at texture filtering than the Geforce GTX 670. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 5952 (6%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is the winner, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 43008 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Geforce GTX 670
Manufacturer nVidia nVidia
Year August 2016 May 2012
Code Name GP106-300 GK104
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 120 watts 170 watts
Bandwidth 196608 MB/sec 192000 MB/sec
Texel Rate 108432 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1152 1344
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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