Compare any two graphics cards:
GeForce GTX 1060 3GB vs Geforce GTX 670
IntroThe GeForce GTX 1060 3GB comes with a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It is made up of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.
Compare that to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this particular card. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 1060 3GB should be a bit faster than the Geforce GTX 670 overall. (explain)
Texel RateThe GeForce GTX 1060 3GB should be a small bit (more or less 6%) faster with regards to texture filtering than the Geforce GTX 670. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1060 3GB is superior to the Geforce GTX 670, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.