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GeForce GTX 1060 3GB vs Geforce GTX 670

Intro

The GeForce GTX 1060 3GB features a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit memory bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specifications to the Geforce GTX 670, which has core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 6 (46%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Geforce GTX 670 7351 points
Difference: 4834 (66%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB will be 2% quicker than the Geforce GTX 670 overall, because of its higher data rate. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 4608 (2%)

Texel Rate

The GeForce GTX 1060 3GB will be a small bit (more or less 6%) more effective at AF than the Geforce GTX 670. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 5952 (6%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (about 147%) faster with regards to AA than the Geforce GTX 670, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 43008 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Geforce GTX 670
Manufacturer nVidia nVidia
Year August 2016 May 2012
Code Name GP106-300 GK104
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 120 watts 170 watts
Bandwidth 196608 MB/sec 192000 MB/sec
Texel Rate 108432 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1152 1344
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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