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GeForce GTX 1060 3GB vs GeForce GTX 660 Ti

Intro

The GeForce GTX 1060 3GB features core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs as well as 72 TAUs and 48 Rasterization Operator Units.

Compare all that to the GeForce GTX 660 Ti, which features a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 192-bit memory bus, and uses a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 660 Ti 6013 points
Difference: 6172 (103%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be 37% quicker than the GeForce GTX 660 Ti overall, because of its higher bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 52608 (37%)

Texel Rate

The GeForce GTX 1060 3GB will be a small bit (more or less 6%) better at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 5952 (6%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (about 229%) faster with regards to full screen anti-aliasing than the GeForce GTX 660 Ti, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 50328 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year August 2016 August 2012
Code Name GP106-300 GK104
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 144000 MB/sec
Texel Rate 108432 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 1152 1344
Texture Mapping Units 72 112
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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