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GeForce GTX 1060 3GB vs GeForce GTX 650

Intro

The GeForce GTX 1060 3GB features a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit memory bus, and uses a 16 nm design. It is made up of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare that to the GeForce GTX 650, which features GPU clock speed of 1058 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 650 2263 points
Difference: 9922 (438%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 56 Watts (88%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically be quite a bit faster than the GeForce GTX 650 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 116608 (146%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (approximately 220%) more effective at anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 74576 (220%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 55360 (327%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 650
Manufacturer nVidia nVidia
Year August 2016 September 2012
Code Name GP106-300 GK107
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 1058 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 64 watts
Bandwidth 196608 MB/sec 80000 MB/sec
Texel Rate 108432 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 1152 384
Texture Mapping Units 72 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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