Compare any two graphics cards:
VS

GeForce GTX 1060 3GB vs Radeon R7 260X

Intro

The GeForce GTX 1060 3GB has core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this particular card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 195 (205%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 5 (36%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon R7 260X 4381 points
Difference: 7804 (178%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory perform a lot faster than the Radeon R7 260X overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 92608 (89%)

Texel Rate

The GeForce GTX 1060 3GB is a lot (more or less 76%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 46832 (76%)

Pixel Rate

The GeForce GTX 1060 3GB is quite a bit (more or less 311%) better at FSAA than the Radeon R7 260X, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 54688 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB Radeon R7 260X
Manufacturer nVidia AMD
Year August 2016 October 2013
Code Name GP106-300 Bonaire XTX
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1100 MHz
Memory Speed 8000 MHz 6500 MHz
Power (Max TDP) 120 watts 115 watts
Bandwidth 196608 MB/sec 104000 MB/sec
Texel Rate 108432 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1152 896
Texture Mapping Units 72 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield