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GeForce GTX 1060 3GB vs Radeon R9 295X2

Intro

The GeForce GTX 1060 3GB comes with a GPU clock speed of 1506 MHz, and the 3072 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon R9 295X2, which features a core clock speed of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit bus, and uses a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 1060 3GB 12185 points
Difference: 9020 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 295X2 500 Watts
Difference: 380 Watts (317%)

Memory Bandwidth

Theoretically, the Radeon R9 295X2 should perform much faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 443392 (226%)

Texel Rate

The Radeon R9 295X2 will be much (more or less 230%) faster with regards to AF than the GeForce GTX 1060 3GB. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 249904 (230%)

Pixel Rate

The Radeon R9 295X2 should be quite a bit (more or less 80%) better at anti-aliasing than the GeForce GTX 1060 3GB, and also should be able to handle higher resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 58016 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 295X2
Manufacturer nVidia AMD
Year August 2016 April 2014
Code Name GP106-300 Vesuvius
Memory 3072 MB 4096 MB (x2)
Core Speed 1506 MHz 1018 MHz (x2)
Memory Speed 8000 MHz 5000 MHz (x2)
Power (Max TDP) 120 watts 500 watts
Bandwidth 196608 MB/sec 640000 MB/sec
Texel Rate 108432 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1152 2816 (x2)
Texture Mapping Units 72 176 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 16 nm 28 nm
Transistors 4400 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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