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GeForce GTX 1060 3GB vs GeForce GTX 970

Intro

The GeForce GTX 1060 3GB has a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is comprised of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare those specs to the GeForce GTX 970, which makes use of a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific card. It features 1664 SPUs along with 104 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 970 145 Watts
Difference: 25 Watts (21%)

Memory Bandwidth

Theoretically, the GeForce GTX 970 should be a bit faster than the GeForce GTX 1060 3GB in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 27392 (14%)

Texel Rate

The GeForce GTX 970 should be a little bit (more or less 1%) better at texture filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 768 (1%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1060 3GB is a better choice, though only just barely. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 5088 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

GeForce GTX 970

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 970
Manufacturer nVidia nVidia
Year August 2016 September 2014
Code Name GP106-300 GM204-200
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1050 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 145 watts
Bandwidth 196608 MB/sec 224000 MB/sec
Texel Rate 108432 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 1152 1664
Texture Mapping Units 72 104
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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