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GeForce GTX 1060 3GB vs GeForce GTX 970

Intro

The GeForce GTX 1060 3GB features a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare those specs to the GeForce GTX 970, which has GPU clock speed of 1050 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also is comprised of 1664 SPUs, 104 TAUs, and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 970 145 Watts
Difference: 25 Watts (21%)

Memory Bandwidth

Theoretically, the GeForce GTX 970 should be a bit faster than the GeForce GTX 1060 3GB overall. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 27392 (14%)

Texel Rate

The GeForce GTX 970 is a small bit (about 1%) more effective at texture filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 768 (1%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 3GB is the winner, but not by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 5088 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 970

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 970
Manufacturer nVidia nVidia
Year August 2016 September 2014
Code Name GP106-300 GM204-200
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1050 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 145 watts
Bandwidth 196608 MB/sec 224000 MB/sec
Texel Rate 108432 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 1152 1664
Texture Mapping Units 72 104
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 970

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