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GeForce GTX 1060 3GB vs GeForce GTX 980


Intro

The GeForce GTX 1060 3GB features a GPU clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specs to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 118 (41%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

The GeForce GTX 980 should theoretically perform a bit faster than the GeForce GTX 1060 3GB overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 27392 (14%)

Texel Rate

The GeForce GTX 980 will be quite a bit (more or less 33%) better at AF than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 35696 (33%)

Pixel Rate

The GeForce GTX 1060 3GB is a little bit (about 0%) better at FSAA than the GeForce GTX 980, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 224 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 980

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 980
Manufacturer nVidia nVidia
Year August 2016 September 2014
Code Name GP106-300 GM204-400
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1126 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 165 watts
Bandwidth 196608 MB/sec 224000 MB/sec
Texel Rate 108432 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 980

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