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GeForce GTX 1060 3GB vs GeForce GTX 980

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this particular model. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980, which features a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 118 (41%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 1 (5%)

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 1060 3GB 12185 points
Difference: 1367 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

In theory, the GeForce GTX 980 should be 14% faster than the GeForce GTX 1060 3GB overall, because of its higher bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 27392 (14%)

Texel Rate

The GeForce GTX 980 should be a lot (more or less 33%) faster with regards to anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 35696 (33%)

Pixel Rate

The GeForce GTX 1060 3GB should be just a bit (about 0%) more effective at full screen anti-aliasing than the GeForce GTX 980, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 224 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 980
Manufacturer nVidia nVidia
Year August 2016 September 2014
Code Name GP106-300 GM204-400
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1126 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 165 watts
Bandwidth 196608 MB/sec 224000 MB/sec
Texel Rate 108432 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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