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GeForce GTX 1060 3GB vs GeForce GTX Titan X

Intro

The GeForce GTX 1060 3GB has a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX Titan X, which uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 3072 SPUs as well as 192 TAUs and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 1060 3GB 12185 points
Difference: 5694 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX Titan X 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

In theory, the GeForce GTX Titan X should perform quite a bit faster than the GeForce GTX 1060 3GB in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 139392 (71%)

Texel Rate

The GeForce GTX Titan X will be much (about 77%) faster with regards to texture filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 83568 (77%)

Pixel Rate

The GeForce GTX Titan X will be a lot (more or less 33%) faster with regards to FSAA than the GeForce GTX 1060 3GB, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 23712 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX Titan X
Manufacturer nVidia nVidia
Year August 2016 March 2015
Code Name GP106-300 GM200
Memory 3072 MB 12288 MB
Core Speed 1506 MHz 1000 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 336000 MB/sec
Texel Rate 108432 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1152 3072
Texture Mapping Units 72 192
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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