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GeForce GTX 1060 3GB vs GeForce GTX 950M

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific card. It features 1152 SPUs along with 72 TAUs and 48 ROPs.

Compare all of that to the GeForce GTX 950M, which features core clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 950M 3330 points
Difference: 8855 (266%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 65 Watts (118%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be quite a bit faster than the GeForce GTX 950M overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 164608 (514%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (approximately 197%) better at texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 71872 (197%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is the winner, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 57664 (394%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 950M
Manufacturer nVidia nVidia
Year August 2016 March 12 2015
Code Name GP106-300 GM107
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 914 MHz
Memory Speed 8000 MHz 2000 MHz
Power (Max TDP) 120 watts 55 watts
Bandwidth 196608 MB/sec 32000 MB/sec
Texel Rate 108432 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 1152 640
Texture Mapping Units 72 40
Render Output Units 48 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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